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D
esarrollo
(prog)
Página principal
|
Jerarquía de la clase
|
Lista de componentes
|
Lista de archivos
|
Miembros de las clases
|
Archivos de los miembros
Todo
|
Funciones
|
Variables
m
|
n
|
t
- m -
m_aCtrls :
CGUI
m_Ambient_ori :
C3DLight
m_aMtrls :
C3DMesh
m_aSounds :
C3DSoundMng
m_aTextures :
C3DMesh
m_awArena :
SDataGame
m_awDescription :
C3DObjVehicle
,
C3DObjArena
m_awLName :
SDataGame
m_awLVehicle1 :
SDataGame
m_awLVehicle2 :
SDataGame
m_awMeshPath :
C3DMesh
m_awName :
CPlayer
,
C3DObjVehicle
,
C3DObjArena
m_awNomPlayer :
SDataSettings
m_awRankFile :
C3DObjArena
m_awRankTxt :
C3DObjArena
m_bAccelerate :
C3DObjVehicle
m_bChanges :
CSettings
m_bChangesFile :
CSettings
m_bChangeTime :
CGame
m_bDown :
CPlayer
m_bEnabled :
C3DObject
m_bFallIn :
C3DLight
m_bFallOff :
C3DLight
m_bGamming :
CGUI
m_bHandBrake :
CPlayer
,
C3DObjVehicle
m_bInit :
CPlayer
,
CMenu
,
CGUI
,
CGame
,
C3DSoundMng
,
C3DPhysics
,
C3DObject
,
C3DMesh
,
C3DLight
,
C3DCollision
,
C3DCamera
m_bIsVehicle :
C3DCollision
m_bLastModified :
C3DObject
m_bLeft :
CPlayer
m_bLightIn :
CMenu
m_bLoop :
C3DSound
m_bMine :
CPlayer
m_bModified :
C3DObject
,
C3DLight
,
C3DCamera
m_bPaused :
CGUI
m_bRight :
CPlayer
m_bRocket :
CPlayer
m_bStadistics :
CGUI
m_bUp :
CPlayer
m_bUpdate :
C3DObjVehicle
,
C3DCamera
m_DataSettings :
CSettings
m_Diffuse_ori :
C3DLight
m_fAcumTurn :
C3DObjVehicle
m_FallSpd :
C3DLight
m_fAspect :
C3DCamera
m_fCameraY :
C3DObjVehicle
m_fElapsedTime :
CMenu
m_fFar :
C3DCamera
m_fFOV :
C3DCamera
m_fLAcceleration :
C3DPhysics
m_fLastSpeed :
C3DObjVehicle
m_fLastYRotation :
C3DObjVehicle
m_fLFriction :
C3DPhysics
m_fLSpeed :
C3DPhysics
m_fMaxAcceleration :
C3DObjVehicle
m_fMaxSpeed :
C3DObjVehicle
m_fMaxTurnBodyX :
C3DObjVehicle
m_fMaxTurnBodyZ :
C3DObjVehicle
m_fMaxTurnWheelY :
C3DObjVehicle
m_fNear :
C3DCamera
m_fRecvBodyX :
C3DObjVehicle
m_fRecvBodyZ :
C3DObjVehicle
m_fTotalTime :
CMenu
m_fTurn :
C3DObjVehicle
m_fTurnBodyX :
C3DObjVehicle
m_fTurnBodyZ :
C3DObjVehicle
m_fTurnWheelZ :
C3DObjVehicle
m_fWheelDist :
C3DObjVehicle
m_fZoom :
C3DCamera
m_iAlpha :
C3DMesh
m_iArena :
CGUI
m_iEffects :
SDataSettings
m_iEstadoAnim :
CMenu
m_iFilter :
SDataSettings
m_iLastType :
C3DCamera
m_iMaxCapacity :
C3DObjVehicle
m_iMaxHealth :
C3DObjVehicle
m_iMipMapping :
SDataSettings
m_inumArenas :
CGUI
m_inumVehicles :
CGUI
m_ioldType :
CGUI
m_iQuality :
SDataSettings
m_iStadistics :
SDataSettings
m_iStateDown :
CPlayer
m_iStateHandBrake :
CPlayer
m_iStateLeft :
CPlayer
m_iStateMine :
CPlayer
m_iStateRight :
CPlayer
m_iStateRocket :
CPlayer
m_iStateUp :
CPlayer
m_iTipo :
CMenu
m_iType :
CPlayerLocal
,
CGUI
,
CGame
,
SDataGame
,
C3DCamera
m_iTypeArena :
CGUI
m_iTypeGame :
CGUI
m_iTypeObject :
C3DObject
m_iTypeVehicle :
CGUI
m_iVehicle1 :
CGUI
m_iVehicle2 :
CGUI
m_iWinFull :
SDataSettings
m_Light :
C3DLight
m_lInitFrequency :
C3DSound
m_lLastFrequency :
C3DSound
m_lVolume :
C3DSoundMng
m_mass :
C3DCollision
m_momentum :
C3DCollision
m_Opened :
CXMLIO
m_pAAcceleration :
C3DPhysics
m_pAditionalLDirection :
C3DPhyVehicle
m_pAditionalLSpeed :
C3DPhyVehicle
m_pAFriction :
C3DPhysics
m_paObjets :
C3DObject
m_pArena :
CPlayer
,
CMenu
,
CGame
,
C3DObjElement
m_pASpeed :
C3DPhysics
m_pBody :
C3DObjVehicle
m_pCollision :
C3DObject
m_pDelay :
C3DObjWeapon
,
C3DObjElement
m_pDevice :
CGUI
,
C3DParticles
,
C3DMesh
,
C3DLight
,
C3DCamera
m_pDS3DBuffer :
C3DSound
m_pDSListener :
C3DSoundMng
m_pFLWheel :
C3DObjVehicle
m_pFont :
CGUI
m_pFRWheel :
C3DObjVehicle
m_pGame :
CMenu
m_pGUI :
CGUI
m_pHealth :
CPlayer
,
C3DObjArena
m_pHealthSecond :
CPlayer
m_piIndex :
CGUI
m_pLastHealth :
CPlayer
m_pLastMines :
CPlayer
m_pLastObjectives :
CPlayer
m_pLastRockets :
CPlayer
m_pLastTime :
CGame
m_Player :
Rank
m_pLDirection :
C3DPhysics
m_pLight :
CMenu
m_pLogo :
CMenu
m_pLPlayer1 :
CGame
m_pLPlayer2 :
CGame
m_pMesh :
C3DObject
,
C3DMesh
m_pMine :
C3DObjVehicle
,
C3DObjArena
m_pMines :
CPlayer
m_pNumObj :
C3DObjArena
m_pObject :
C3DSound
,
C3DPhysics
,
C3DMesh
,
C3DCollision
m_pObjectives :
CPlayer
m_pObjetive :
C3DObjArena
m_pOriFriction :
CPlayer
m_Position :
C3DCamera
m_pParent :
C3DObject
m_pParticles1 :
C3DObject
m_pParticles1Pos :
C3DObject
m_pParticles2 :
C3DObject
m_pParticles2Pos :
C3DObject
m_pPhysics :
C3DObject
m_pPhyVehicle :
C3DObjVehicle
m_pPlayer :
C3DObjVehicle
m_pPosElement :
C3DObjArena
m_pPosition :
C3DObject
m_pPositions :
C3DObjArena
m_pPosObjective :
C3DObjArena
m_pRand :
C3DObjArena
m_pRanking :
C3DObjArena
m_pRLWheel :
C3DObjVehicle
m_pRocket :
C3DObjVehicle
,
C3DObjArena
m_pRockets :
CPlayer
m_ProjectionMatrix :
C3DCamera
m_pRotation :
C3DObject
m_pRRWheel :
C3DObjVehicle
m_pScale :
C3DObject
m_pScene :
CMenu
m_pSize :
C3DObjArena
m_pSky :
C3DObjArena
m_pSndAppear :
C3DObjElement
m_pSndCrash :
C3DObjWeapon
,
C3DObjVehicle
m_pSndEmpty :
C3DObjWeapon
m_pSndGet :
C3DObjElement
m_pSndLaunch :
C3DObjWeapon
m_pSndLose :
CGame
m_pSndSkid :
C3DObjVehicle
m_pSndTime :
CGame
m_pSndWin :
CGame
m_pSound :
C3DSound
,
C3DObject
m_pSoundManager :
C3DSoundMng
m_pState :
C3DObjWeapon
,
C3DObjElement
m_pSubElm :
CXMLIO
m_ptexParticle :
C3DParticles
m_pTextSprite :
CGUI
m_pThisElm :
CXMLIO
m_pTime :
CGame
m_pTimeIni :
C3DObjArena
m_pTimeObj :
C3DObjArena
m_pType :
C3DObjWeapon
,
C3DObjElement
m_pVB :
C3DParticles
m_pVehicle :
CPlayer
,
C3DPhyVehicle
,
C3DObjWeapon
m_pVehicle1 :
CMenu
m_pVehicle2 :
CMenu
m_pXMLDoc :
CXMLIO
m_pXMLIO :
CSettings
m_radius :
C3DCollision
m_Rotation :
C3DCamera
m_sDataGame :
CMenu
m_Specular_ori :
C3DLight
m_Time :
Rank
m_To :
C3DCamera
m_Transformation :
C3DObject
m_transInv :
C3DCollision
m_uHeight :
CGUI
m_ulResolution :
SDataSettings
m_uMidH :
CGUI
m_uMidW :
CGUI
m_Up :
C3DCamera
m_uWidth :
CGUI
m_v :
C3DCollision
m_Vehicle :
Rank
m_ViewMatrix :
C3DCamera
Mesh :
SMeshEntry
MeshPath :
SMeshEntry
Mtrls :
SMeshEntry
- n -
num :
SMeshEntry
- t -
Textures :
SMeshEntry
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Copyright (C) 2008 bajo
licencia GPLv3