Creando archivo temporal "c:\Documents and Settings\ds\Escritorio\code_0_6\Tmp\Debug\RSP000001.rsp" con contenido
[
/Od /I "Common" /I "Units" /I "Resources" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /MLd /YX"dxstdafx.h" /Fp"Tmp/Debug/Shift_debug.pch" /Fo"Tmp/Debug/" /Fd"Tmp/Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP
".\Main.cpp"
".\Units\XMLIO.cpp"
".\Units\Settings.cpp"
".\Units\PlayerRemote.cpp"
".\Units\PlayerLocal.cpp"
".\Units\Player.cpp"
".\Units\Menu.cpp"
".\Units\GUI.cpp"
".\Units\Game.cpp"
".\Units\3DSoundMng.cpp"
".\Units\3DSound.cpp"
".\Units\3DPhyVehicle.cpp"
".\Units\3DPhysics.cpp"
".\Units\3DParticle.cpp"
".\Units\3DObjWeapon.cpp"
".\Units\3DObjVehicle.cpp"
".\Units\3DObjElement.cpp"
".\Units\3DObject.cpp"
".\Units\3DObjArena.cpp"
".\Units\3DMesh.cpp"
".\Units\3DLight.cpp"
".\Units\3DCollision.cpp"
".\Units\3DCamera.cpp"
".\Common\DXUTsound.cpp"
".\Common\DXUTmisc.cpp"
".\Common\DXUTgui.cpp"
".\Common\DXUTenum.cpp"
".\Common\DXUTEffectMap.cpp"
".\Common\DXUT.cpp"
".\Resources\dxstdafx.cpp"
]
Creando línea de comandos "cl.exe @"c:\Documents and Settings\ds\Escritorio\code_0_6\Tmp\Debug\RSP000001.rsp" /nologo"
Creando línea de comandos "rc.exe /d "_UNICODE" /d "UNICODE" /fo"Tmp/Debug/Proyecto.res" ".\Resources\Proyecto.rc""
Creando archivo temporal "c:\Documents and Settings\ds\Escritorio\code_0_6\Tmp\Debug\RSP000002.rsp" con contenido
[
/OUT:"Exe/Shift_debug.exe" /INCREMENTAL /NOLOGO /DEBUG /PDB:"Tmp/Debug/Shift_debug.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 /MACHINE:I386 /IGNORE:4089 dxerr9.lib dxguid.lib d3dx9dt.lib d3d9.lib dsound.lib winmm.lib comctl32.lib msxml2.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\Archivos de programa\Microsoft DirectX 9.0 SDK\Lib\DxErr9.lib" "\Archivos de programa\Microsoft DirectX 9.0 SDK\Lib\dxguid.lib" "\Archivos de programa\Microsoft DirectX 9.0 SDK\Lib\d3dx9dt.lib" "\Archivos de programa\Microsoft DirectX 9.0 SDK\Lib\d3d9.lib" "\Archivos de programa\Microsoft DirectX 9.0 SDK\Lib\dsound.lib"
".\Tmp\Debug\dxstdafx.obj"
".\Tmp\Debug\Proyecto.res"
".\Tmp\Debug\DXUT.obj"
".\Tmp\Debug\DXUTEffectMap.obj"
".\Tmp\Debug\DXUTenum.obj"
".\Tmp\Debug\DXUTgui.obj"
".\Tmp\Debug\DXUTmisc.obj"
".\Tmp\Debug\DXUTsound.obj"
".\Tmp\Debug\3DCamera.obj"
".\Tmp\Debug\3DCollision.obj"
".\Tmp\Debug\3DLight.obj"
".\Tmp\Debug\3DMesh.obj"
".\Tmp\Debug\3DObjArena.obj"
".\Tmp\Debug\3DObject.obj"
".\Tmp\Debug\3DObjElement.obj"
".\Tmp\Debug\3DObjVehicle.obj"
".\Tmp\Debug\3DObjWeapon.obj"
".\Tmp\Debug\3DParticle.obj"
".\Tmp\Debug\3DPhysics.obj"
".\Tmp\Debug\3DPhyVehicle.obj"
".\Tmp\Debug\3DSound.obj"
".\Tmp\Debug\3DSoundMng.obj"
".\Tmp\Debug\Game.obj"
".\Tmp\Debug\GUI.obj"
".\Tmp\Debug\Menu.obj"
".\Tmp\Debug\Player.obj"
".\Tmp\Debug\PlayerLocal.obj"
".\Tmp\Debug\PlayerRemote.obj"
".\Tmp\Debug\Settings.obj"
".\Tmp\Debug\XMLIO.obj"
".\Tmp\Debug\Main.obj"
]
Creando línea de comandos "link.exe @"c:\Documents and Settings\ds\Escritorio\code_0_6\Tmp\Debug\RSP000002.rsp""
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