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Archivos de los miembros
C3DObjVehicle Lista de los miembros
Esta es la lista completa de miembros para
C3DObjVehicle
, incluyendo todos los miembros heredados.
addPosition
(D3DXVECTOR3 &Vec)
C3DObject
addPrePosition
(D3DXVECTOR3 &Vec)
C3DObject
addRotation
(D3DXVECTOR3 &Vec)
C3DObject
addScale
(D3DXVECTOR3 &Vec)
C3DObject
C3DObject
()
C3DObject
C3DObjVehicle
()
C3DObjVehicle
calculateTransInv
(D3DXMATRIX *result)
C3DObjVehicle
doCrash
(float impulse)
C3DObjVehicle
getAccelerate
(void)
C3DObjVehicle
[inline]
getAcumTurn
(void)
C3DObjVehicle
[inline]
getBody
(void)
C3DObjVehicle
[inline]
getCameraY
(void)
C3DObjVehicle
[inline]
getCollision
(void)
C3DObject
getDescription
(void)
C3DObjVehicle
[inline]
getEnabled
(void)
C3DObject
[inline]
getFLWheel
(void)
C3DObjVehicle
[inline]
getFRWheel
(void)
C3DObjVehicle
[inline]
getHandBrake
(void)
C3DObjVehicle
[inline]
getLastModified
(void)
C3DObject
[inline]
getLastSpeed
(void)
C3DObjVehicle
[inline]
getMaxAcceleration
(void)
C3DObjVehicle
[inline]
getMaxCapacity
(void)
C3DObjVehicle
[inline]
getMaxHealth
(void)
C3DObjVehicle
[inline]
getMaxSpeed
(void)
C3DObjVehicle
[inline]
getMaxTurnBodyX
(void)
C3DObjVehicle
[inline]
getMaxTurnBodyZ
(void)
C3DObjVehicle
[inline]
getMaxTurnWheelY
(void)
C3DObjVehicle
[inline]
getMesh
(void)
C3DObject
getMine
(void)
C3DObjVehicle
[inline]
getModified
(void)
C3DObject
[inline]
getName
(void)
C3DObjVehicle
[inline]
getObjects
(void)
C3DObject
getParticles1
(void)
C3DObject
[inline]
getParticles2
(void)
C3DObject
[inline]
getPhysics
(void)
C3DObject
getPlayer
(void)
C3DObjVehicle
[inline]
getPosition
(D3DXVECTOR3 &Vec)
C3DObject
getRecvBodyX
(void)
C3DObjVehicle
[inline]
getRecvBodyZ
(void)
C3DObjVehicle
[inline]
getRLWheel
(void)
C3DObjVehicle
[inline]
getRocket
(void)
C3DObjVehicle
[inline]
getRotation
(D3DXVECTOR3 &Vec)
C3DObject
getRRWheel
(void)
C3DObjVehicle
[inline]
getScale
(D3DXVECTOR3 &Vec)
C3DObject
getSound
(void)
C3DObject
getTransformation
(void)
C3DObject
[inline]
getTurn
(void)
C3DObjVehicle
[inline]
getTurnBodyX
(void)
C3DObjVehicle
[inline]
getTurnBodyZ
(void)
C3DObjVehicle
[inline]
getTurnWheelZ
(void)
C3DObjVehicle
[inline]
getTypeObject
(void)
C3DObject
[inline]
getWheelDist
(void)
C3DObjVehicle
[inline]
hasPhysics
(void)
C3DObject
[inline]
initialize
(C3DObject *dParent, LPCWSTR ObjectPath, CPlayer *dPlayer)
C3DObjVehicle
C3DObject::initialize
(C3DObject *dParent, LPCWSTR ObjectPath)
C3DObject
C3DObject::initialize
(C3DObject *dParent, CXMLIO *myXMLIO)
C3DObject
isPlayCrash
(void)
C3DObjVehicle
[inline]
isPlaySkid
(void)
C3DObjVehicle
[inline]
isSkidding
(void)
C3DObjVehicle
[inline]
load
(LPCWSTR ObjectPath)
C3DObject
[protected]
load
(CXMLIO *myXMLIO)
C3DObject
[protected]
m_awDescription
C3DObjVehicle
[private]
m_awName
C3DObjVehicle
[private]
m_bAccelerate
C3DObjVehicle
[private]
m_bEnabled
C3DObject
[protected]
m_bHandBrake
C3DObjVehicle
[private]
m_bInit
C3DObject
[protected]
m_bLastModified
C3DObject
[protected]
m_bModified
C3DObject
[protected]
m_bUpdate
C3DObjVehicle
[private]
m_fAcumTurn
C3DObjVehicle
[private]
m_fCameraY
C3DObjVehicle
[private]
m_fLastSpeed
C3DObjVehicle
[private]
m_fLastYRotation
C3DObjVehicle
[private]
m_fMaxAcceleration
C3DObjVehicle
[private]
m_fMaxSpeed
C3DObjVehicle
[private]
m_fMaxTurnBodyX
C3DObjVehicle
[private]
m_fMaxTurnBodyZ
C3DObjVehicle
[private]
m_fMaxTurnWheelY
C3DObjVehicle
[private]
m_fRecvBodyX
C3DObjVehicle
[private]
m_fRecvBodyZ
C3DObjVehicle
[private]
m_fTurn
C3DObjVehicle
[private]
m_fTurnBodyX
C3DObjVehicle
[private]
m_fTurnBodyZ
C3DObjVehicle
[private]
m_fTurnWheelZ
C3DObjVehicle
[private]
m_fWheelDist
C3DObjVehicle
[private]
m_iMaxCapacity
C3DObjVehicle
[private]
m_iMaxHealth
C3DObjVehicle
[private]
m_iTypeObject
C3DObject
[protected]
m_paObjets
C3DObject
[protected]
m_pBody
C3DObjVehicle
[private]
m_pCollision
C3DObject
[protected]
m_pFLWheel
C3DObjVehicle
[private]
m_pFRWheel
C3DObjVehicle
[private]
m_pMesh
C3DObject
[protected]
m_pMine
C3DObjVehicle
[private]
m_pParent
C3DObject
[protected]
m_pParticles1
C3DObject
[protected]
m_pParticles1Pos
C3DObject
[protected]
m_pParticles2
C3DObject
[protected]
m_pParticles2Pos
C3DObject
[protected]
m_pPhysics
C3DObject
[protected]
m_pPhyVehicle
C3DObjVehicle
[private]
m_pPlayer
C3DObjVehicle
[private]
m_pPosition
C3DObject
[protected]
m_pRLWheel
C3DObjVehicle
[private]
m_pRocket
C3DObjVehicle
[private]
m_pRotation
C3DObject
[protected]
m_pRRWheel
C3DObjVehicle
[private]
m_pScale
C3DObject
[protected]
m_pSndCrash
C3DObjVehicle
[private]
m_pSndSkid
C3DObjVehicle
[private]
m_pSound
C3DObject
[protected]
m_Transformation
C3DObject
[protected]
onFullCollision
(C3DObject *object)
C3DObject
[inline, virtual]
onQuickCollision
(C3DObject *object)
C3DObject
[inline, virtual]
playCrash
(bool loop, long volume=0, long frecuency=0)
C3DObjVehicle
playSkid
(bool loop, long volume=0, long frecuency=0)
C3DObjVehicle
refreshTransformation
(float DiffRotation)
C3DObjVehicle
[private]
C3DObject::refreshTransformation
(void)
C3DObject
[protected]
Release
()
C3DObject
render
()
C3DObjVehicle
resetPosition
(void)
C3DObject
[inline]
resetRotation
(void)
C3DObject
[inline]
resetScale
(void)
C3DObject
[inline]
setAccelerate
(bool Value)
C3DObjVehicle
[inline]
setAcumTurn
(float Value)
C3DObjVehicle
[inline]
setEnabled
(bool enabled)
C3DObject
setHandBrake
(bool Value)
C3DObjVehicle
[inline]
setMaxSpeed
(float val)
C3DObjVehicle
[inline]
setModified
(void)
C3DObject
[protected]
setPosition
(D3DXVECTOR3 &Vec)
C3DObject
setRotation
(D3DXVECTOR3 &Vec)
C3DObject
setScale
(D3DXVECTOR3 &Vec)
C3DObject
setWheelDist
(float val)
C3DObjVehicle
[inline]
stopCrash
(void)
C3DObjVehicle
[inline]
stopSkid
(void)
C3DObjVehicle
[inline]
update
()
C3DObjVehicle
updateBody
(float DiffSpeed, float DiffRotation)
C3DObjVehicle
[private]
updateDirection
(float DiffRotation)
C3DObjVehicle
[private]
updateLastSpeed
(void)
C3DObjVehicle
[private]
updateLastYRotation
(void)
C3DObjVehicle
[private]
updateSound
(float DiffSpeed)
C3DObjVehicle
[private]
updateWheels
(void)
C3DObjVehicle
[private]
~C3DObject
()
C3DObject
~C3DObjVehicle
()
C3DObjVehicle
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Copyright (C) 2008 bajo
licencia GPLv3