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Archivos de los miembros
C3DObjElement Lista de los miembros
Esta es la lista completa de miembros para
C3DObjElement
, incluyendo todos los miembros heredados.
addPosition
(D3DXVECTOR3 &Vec)
C3DObject
addPrePosition
(D3DXVECTOR3 &Vec)
C3DObject
addRotation
(D3DXVECTOR3 &Vec)
C3DObject
addScale
(D3DXVECTOR3 &Vec)
C3DObject
C3DObject
()
C3DObject
C3DObjElement
()
C3DObjElement
calculateTransInv
(D3DXMATRIX *result)
C3DObject
getCollision
(void)
C3DObject
getEnabled
(void)
C3DObject
[inline]
getLastModified
(void)
C3DObject
[inline]
getMesh
(void)
C3DObject
getModified
(void)
C3DObject
[inline]
getObjects
(void)
C3DObject
getParticles1
(void)
C3DObject
[inline]
getParticles2
(void)
C3DObject
[inline]
getPhysics
(void)
C3DObject
getPosition
(D3DXVECTOR3 &Vec)
C3DObject
getRotation
(D3DXVECTOR3 &Vec)
C3DObject
getScale
(D3DXVECTOR3 &Vec)
C3DObject
getSound
(void)
C3DObject
getState
(void)
C3DObjElement
[inline]
getTransformation
(void)
C3DObject
[inline]
getType
(void)
C3DObjElement
[inline]
getTypeObject
(void)
C3DObject
[inline]
hasPhysics
(void)
C3DObject
[inline]
initialize
(C3DObjArena *Arena, LPCWSTR ObjectPath, int Type)
C3DObjElement
C3DObject::initialize
(C3DObject *dParent, LPCWSTR ObjectPath)
C3DObject
C3DObject::initialize
(C3DObject *dParent, CXMLIO *myXMLIO)
C3DObject
isPlayAppear
(void)
C3DObjElement
[inline]
isPlayGet
(void)
C3DObjElement
[inline]
load
(LPCWSTR ObjectPath)
C3DObject
[protected]
load
(CXMLIO *myXMLIO)
C3DObject
[protected]
m_bEnabled
C3DObject
[protected]
m_bInit
C3DObject
[protected]
m_bLastModified
C3DObject
[protected]
m_bModified
C3DObject
[protected]
m_iTypeObject
C3DObject
[protected]
m_paObjets
C3DObject
[protected]
m_pArena
C3DObjElement
[private]
m_pCollision
C3DObject
[protected]
m_pDelay
C3DObjElement
[private]
m_pMesh
C3DObject
[protected]
m_pParent
C3DObject
[protected]
m_pParticles1
C3DObject
[protected]
m_pParticles1Pos
C3DObject
[protected]
m_pParticles2
C3DObject
[protected]
m_pParticles2Pos
C3DObject
[protected]
m_pPhysics
C3DObject
[protected]
m_pPosition
C3DObject
[protected]
m_pRotation
C3DObject
[protected]
m_pScale
C3DObject
[protected]
m_pSndAppear
C3DObjElement
[private]
m_pSndGet
C3DObjElement
[private]
m_pSound
C3DObject
[protected]
m_pState
C3DObjElement
[private]
m_pType
C3DObjElement
[private]
m_Transformation
C3DObject
[protected]
onFullCollision
(C3DObject *object)
C3DObject
[inline, virtual]
onQuickCollision
(C3DObject *object)
C3DObjElement
[virtual]
playAppear
(bool loop, long volume=0, long frecuency=0)
C3DObjElement
playGet
(bool loop, long volume=0, long frecuency=0)
C3DObjElement
refreshTransformation
(void)
C3DObject
[protected]
Release
()
C3DObject
render
()
C3DObject
resetPosition
(void)
C3DObject
[inline]
resetRotation
(void)
C3DObject
[inline]
resetScale
(void)
C3DObject
[inline]
setEnabled
(bool enabled)
C3DObjElement
setModified
(void)
C3DObject
[protected]
setPosition
(D3DXVECTOR3 &Vec)
C3DObject
setRotation
(D3DXVECTOR3 &Vec)
C3DObject
setScale
(D3DXVECTOR3 &Vec)
C3DObject
setState
(int dState)
C3DObjElement
[inline]
stopAppear
(void)
C3DObjElement
[inline]
stopGet
(void)
C3DObjElement
[inline]
update
()
C3DObjElement
~C3DObject
()
C3DObject
~C3DObjElement
()
C3DObjElement
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licencia GPLv3