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Archivos de los miembros
C3DPhyVehicle Lista de los miembros
Esta es la lista completa de miembros para
C3DPhyVehicle
, incluyendo todos los miembros heredados.
addAAcceleration
(D3DXVECTOR3 &Vec)
C3DPhysics
addAditionalLSpeed
(float Val)
C3DPhyVehicle
[inline]
addAFriction
(D3DXVECTOR3 &Vec)
C3DPhysics
addASpeed
(D3DXVECTOR3 &Vec)
C3DPhysics
addLAcceleration
(float Val)
C3DPhysics
[inline]
addLSpeed
(float Val)
C3DPhysics
[inline]
addRotLDirection
(D3DXVECTOR3 &Vec)
C3DPhysics
C3DPhysics
()
C3DPhysics
[protected]
C3DPhyVehicle
()
C3DPhyVehicle
[protected]
getAAcceleration
(D3DXVECTOR3 &Vec)
C3DPhysics
getAditionalLDirection
(void)
C3DPhyVehicle
getAditionalLSpeed
(void)
C3DPhyVehicle
[inline]
getAFriction
(D3DXVECTOR3 &Vec)
C3DPhysics
getASpeed
(D3DXVECTOR3 &Vec)
C3DPhysics
getLAcceleration
(void)
C3DPhysics
[inline]
getLDirection
(void)
C3DPhysics
[inline]
getLFriction
(void)
C3DPhysics
[inline]
getLSpeed
(void)
C3DPhysics
[inline]
getObject
(void)
C3DPhysics
[inline]
getVehicle
(void)
C3DPhyVehicle
[inline]
initialize
(C3DObjVehicle *Vehicle)
C3DPhyVehicle
C3DPhysics::initialize
(C3DObject *Object)
C3DPhysics
m_bInit
C3DPhysics
[protected]
m_fLAcceleration
C3DPhysics
[protected]
m_fLFriction
C3DPhysics
[protected]
m_fLSpeed
C3DPhysics
[protected]
m_pAAcceleration
C3DPhysics
[protected]
m_pAditionalLDirection
C3DPhyVehicle
[protected]
m_pAditionalLSpeed
C3DPhyVehicle
[protected]
m_pAFriction
C3DPhysics
[protected]
m_pASpeed
C3DPhysics
[protected]
m_pLDirection
C3DPhysics
[protected]
m_pObject
C3DPhysics
[protected]
m_pVehicle
C3DPhyVehicle
[protected]
Release
()
C3DPhysics
resetRotLDirection
(void)
C3DPhysics
setAAcceleration
(D3DXVECTOR3 &Vec)
C3DPhysics
setAditionalL
(D3DXVECTOR3 &Vec)
C3DPhyVehicle
setAditionalLSpeed
(float Val)
C3DPhyVehicle
[inline]
setAFriction
(D3DXVECTOR3 &Vec)
C3DPhysics
setASpeed
(D3DXVECTOR3 &Vec)
C3DPhysics
setLAcceleration
(float Val)
C3DPhysics
[inline]
setLDirection
(D3DXVECTOR3 &Vec)
C3DPhysics
[inline]
setLFriction
(float Val)
C3DPhysics
[inline]
setLSpeed
(float Val)
C3DPhysics
[inline]
setRotLDirection
(D3DXVECTOR3 &Vec)
C3DPhysics
update
()
C3DPhyVehicle
~C3DPhysics
()
C3DPhysics
[protected]
~C3DPhyVehicle
()
C3DPhyVehicle
[protected]
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licencia GPLv3